AI Insights · Timothy · September 2022
Top 5 First Person Games on iOS in South America: Q3 2022 Performance
Discover the performance trends of the top 5 first-person games on iOS in South America during Q3 2022, including weekly downloads, revenue, and active users.
In Q3 2022, the top 5 first-person games on iOS in South America showcased varying performance metrics. Here’s a detailed look at their weekly downloads, revenue, and active user trends, based on data from Sensor Tower.
Call of Duty®: Mobile
From Activision Publishing, Inc., this game experienced a dynamic quarter. Weekly revenue fluctuated, peaking at approximately $88K in the first week of August. Downloads showed a steady increase, reaching around 42.9K mid-August. Active users saw a notable rise, starting at 446K in late June and closing the quarter at roughly 498K.
Minecraft
Published by Mojang, this game had a relatively stable performance. Weekly revenue varied slightly, peaking at about $34.6K in early August. Downloads remained consistent, with a slight decrease towards the end of the quarter, averaging around 2K. Active users saw a peak of 208K mid-July but gradually declined to 190K by the end of September.
Sniper 3D: Gun Shooting Games
Wildlife Studios' game showed diverse trends. Weekly revenue reached its highest at approximately $8.6K in late June. Downloads fluctuated, peaking at 18.3K in late June. Active users saw a significant drop from 49.8K in late June to 37.6K by the end of September.
Tamadog - Puppy Pet Dog Games
Akita Limited Liability Company's game had a mixed quarter. Weekly revenue saw a steady increase, peaking at around $3.3K in early September. Downloads spiked to 7.7K in mid-July and then stabilized around 2K towards the end of the quarter. Active users experienced a significant jump to 6.2K in mid-July but stabilized around 3.8K by the end of September.
Cooking Madness-Kitchen Frenzy
ZenLife Games Pte. Ltd.'s game showed varied performance. Weekly revenue peaked at approximately $3K in late July. Downloads saw a significant rise, reaching around 8K in early September. Active users fluctuated, peaking at 89K in late July and ending the quarter at about 86K.
For more in-depth insights and data, visit Sensor Tower.